A selection of game projects focused on game design, narrative, experimentation, and player-driven experiences.
The Game That Lies is a minimalist platformer that uses deceptive mechanics and shifting rules to explore depression, developed as an experimental extension of my thesis research.
Marsh Explorer is a casual exploration game set in a recreation of Santiago da Fonte’s salt marsh in Aveiro, where players photograph and catalog local fauna, flora, and learn about traditional artisanal salt production.
GRIEF is a 2D atmospheric game where players follow Wendy through an emotional journey of mourning inspired by the five stages of grief.
A Type of Adventure is a 2D side-scrolling puzzle game where players use typing mechanics to help a character chase their dream of an epic adventure.
Bloody Freddy is a 2D action game where players control a vampire navigating day and night forms to survive sunlight, battle enemies, and find his way home.
Sacrilige is a third-person hack-and-slash roguelite where players repeatedly die, respawn, and choose upgrades to overcome an ever-evolving boss fight.
Broken Pleasures is a first person perspective game where you play as a sex toys factory employee. Your job is to separate the broken toys from the good ones.